Raven Scythe

Created this raven scythe using Maya, ZBrush, Substance Painter and Substance Designer. I intended for the model to be a hero prop for a game. Creating a high poly version in ZBrush, I retopo'd the model's low poly in Maya, and optimized the model without sacrificing the quality of the silhouette. I baked the high poly onto the low poly in Substance Painter, and kept the low poly at around 70k tris. When addressing the feathers, I decided to create the texture in Designer, and created low poly cards to create the fanned-out feather piece. The original concept art was found on Pinterest, but I could not find the original concept artist. I did do a paintover to be able to see the image better as well as to change the base of the handle.

Marmoset View

Made iterations to the concept art for readability and altering the base.
The original concept artist is unknown.

Made iterations to the concept art for readability and altering the base.
The original concept artist is unknown.

Reference Images Gathered

Reference Images Gathered