Fenrir's Cavern - Asset Breakdown

These assets were created for my Fenrir's Cavern environment during my mentorship with Gabriel Cervantes at Sierra Division Academy. I used a blend of modeling in Maya and sculpting in ZBrush.
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Sierra Division Academy:
https://www.artstation.com/sierradivisionacademy
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You can view the full environment here:
https://www.artstation.com/artwork/0lGbnY

This door was textured with a combination of RGB mask + Tileables that I created in Substance Designer and ZBrush.

This door was textured with a combination of RGB mask + Tileables that I created in Substance Designer and ZBrush.

Asset Gym

Asset Gym

RGB Mask

RGB Mask